Game converter

Overwatch 2 Sensitivity Converter

Convert Overwatch 2 hip-fire sensitivity to Apex Legends, Valorant and CS2 using the loaded yaw record. Add DPI for eDPI and cm/360.Methodology

Yaw0.0066000°
ModeHip-fire
Source settings

Records are loaded from the game database; treat results as estimates.

Used only for eDPI, cm/360 and in/360. Leave blank to hide those measurements.

Enter the in-game sensitivity value, not eDPI.

Target settings

Records are loaded from the game database; treat results as estimates.

Use this only if you plan to use a different DPI in the target game.

Conversion ResultTarget game sensitivity

Ready to Convert

Enter your sensitivity above and choose two games to see your converted sensitivity.

This Overwatch 2 record is loaded from the game database. Treat the converted value as an estimate, because FOV and input behavior are not modeled.

How to convert Overwatch 2 hip-fire sensitivity

Overwatch 2 sensitivity is game-specific. Use the loaded record to match hip-fire rotation, then handle scope and other sensitivity categories separately from this result.

Use the in-game sensitivity value. This page models hip-fire only; scope and other sensitivity categories are not modeled.
  1. Select Overwatch 2 as the source or target game in the converter above.
  2. Enter the in-game sensitivity value shown by the game, not eDPI.
  3. Add your mouse DPI to calculate eDPI and cm/360 for the result.
  4. Review the converted value, assumptions and warnings before using it in-game.

Read how mouse sensitivity conversion works, cm/360, eDPI and yaw for the model behind these values.

target sensitivity =
source sensitivity × (source yaw × source DPI) ÷ (target yaw × target DPI)

The records are hip-fire estimates. FOV, ADS, scopes and other sensitivity categories are not modeled.

Overwatch 2 sensitivity at 800 DPI

At 800 DPI, 5 in-game sensitivity is 4000 eDPI and 34.64 cm/360 (13.64 in/360). The table uses the same loaded record.

Arithmetic example
Overwatch 2 sensitivity, eDPI, cm/360 and inches/360 at 800 DPI
SensitivityeDPIcm/360inches/360
2160086.59 cm34.09 in
5400034.64 cm13.64 in
10800017.32 cm6.82 in

These are model outputs, not recommended settings. eDPI is sensitivity multiplied by DPI and is not a universal cross-game comparison unit.

34.64 cm/360 in related games

These values match the same 34.64 cm/360 (13.64 in/360) at 800 DPI using other compatible linear hip-fire records.

Same cm/360 in related games at 800 DPI
Target gameTarget sensitivitySame cm/360Converter
Apex Legends34.64 cm / 13.64 inOverwatch 2 to Apex Legends converter
Valorant34.64 cm / 13.64 inOverwatch 2 to Valorant converter
Counter-Strike 234.64 cm / 13.64 inOverwatch 2 to CS2 converter

Assumptions for these examples

  • Examples use 800 DPI and the loaded Overwatch 2 hip-fire record.
  • eDPI is in-game sensitivity multiplied by DPI; it is not a cross-game comparison unit.
  • Same-cm/360 comparisons use compatible linear hip-fire records at the same DPI.
  • FOV, ADS, scopes, per-optic multipliers and input behavior are not modeled.
  • Displayed values are rounded; the converter keeps full precision internally.

Overwatch 2 sensitivity FAQ

Does this include Overwatch 2 scope sensitivity?

No. This page models the loaded hip-fire record only. Scope and other sensitivity categories are outside the calculation.

How do I convert Overwatch 2 sensitivity to Apex Legends?

Select Overwatch 2 as the source and Apex Legends as the target in the converter above. The calculation matches hip-fire cm/360 using the loaded records; treat the converted value as an estimate.

What does 5 Overwatch 2 sensitivity mean at 800 DPI?

Using the loaded 0.0066 yaw record, 5 at 800 DPI is 4000 eDPI and about 34.64 cm/360. That is an arithmetic example, not a recommended setting.

Last reviewed: 6 November 2026

Overwatch 2 sensitivity data

These values are loaded from public or competitor records. They describe hip-fire mouse input only and are not independently verified. Review thegame data standardfor source and verification details.

Yaw
0.00660000° per count
Sensitivity range
0.01 – 100
Step
0.001
Mode
Hip-fire, mouse
Model
Linear Yaw Model
Version
unknown

Source and limitations

The source label and known limitations stored with this record are listed below. Exact per-record source URLs, access dates and independent testing history are not stored in the runtime records.

  • Game record sourced from Aiming.Pro.
  • Game version and input-system scope are unknown.
  • Sensitivity step uses a 0.001 fallback.
  • This record was force-published at the site owner's request.

Read the game data standard and verification status

Open a game page with the source or target preselected, or browse the full directory.