Game converter

Counter-Strike 2 Sensitivity Converter

Convert CS2 hip-fire sensitivity to Valorant, Apex Legends and other FPS games using the loaded yaw record. Add DPI for eDPI and cm/360; results are estimates.Methodology

Yaw0.022000°
ModeHip-fire
Source settings

Records are loaded from the game database; treat results as estimates.

Used only for eDPI, cm/360 and in/360. Leave blank to hide those measurements.

Enter the in-game sensitivity value, not eDPI.

Target settings

Records are loaded from the game database; treat results as estimates.

Use this only if you plan to use a different DPI in the target game.

Conversion ResultTarget game sensitivity

Ready to Convert

Enter your sensitivity above and choose two games to see your converted sensitivity.

This Counter-Strike 2 record is loaded from the game database. Treat the converted value as an estimate, because FOV and input behavior are not modeled.

How to convert Counter-Strike 2 hip-fire sensitivity

CS2 shares a yaw value with Apex Legends in the loaded records, but that does not make raw sensitivity numbers interchangeable with Valorant or Overwatch 2. This page matches hip-fire rotation using the loaded CS2 record.

Use the in-game sensitivity value, not eDPI. This page models hip-fire only; CS2 scope and zoom sensitivity are not modeled.
  1. Select Counter-Strike 2 as the source or target game in the converter above.
  2. Enter the in-game sensitivity value shown by the game, not eDPI.
  3. Add your mouse DPI to calculate eDPI and cm/360 for the result.
  4. Review the converted value, assumptions and warnings before using it in-game.

Read how mouse sensitivity conversion works, cm/360, eDPI and yaw for the model behind these values.

target sensitivity =
source sensitivity × (source yaw × source DPI) ÷ (target yaw × target DPI)

The records are hip-fire estimates. FOV, ADS, scopes and other sensitivity categories are not modeled.

Counter-Strike 2 sensitivity at 800 DPI

At 800 DPI, 2 in-game sensitivity is 1600 eDPI and 25.98 cm/360 (10.23 in/360). The table uses the same loaded record.

Arithmetic example
Counter-Strike 2 sensitivity, eDPI, cm/360 and inches/360 at 800 DPI
SensitivityeDPIcm/360inches/360
180051.95 cm20.45 in
2160025.98 cm10.23 in
4320012.99 cm5.11 in

These are model outputs, not recommended settings. eDPI is sensitivity multiplied by DPI and is not a universal cross-game comparison unit.

25.98 cm/360 in related games

These values match the same 25.98 cm/360 (10.23 in/360) at 800 DPI using other compatible linear hip-fire records.

Same cm/360 in related games at 800 DPI
Target gameTarget sensitivitySame cm/360Converter
Valorant25.98 cm / 10.23 inCS2 to Valorant converter
Apex Legends25.98 cm / 10.23 inCS2 to Apex Legends converter
Overwatch 225.98 cm / 10.23 inCS2 to Overwatch 2 converter

Assumptions for these examples

  • Examples use 800 DPI and the loaded Counter-Strike 2 hip-fire record.
  • eDPI is in-game sensitivity multiplied by DPI; it is not a cross-game comparison unit.
  • Same-cm/360 comparisons use compatible linear hip-fire records at the same DPI.
  • FOV, ADS, scopes, per-optic multipliers and input behavior are not modeled.
  • Displayed values are rounded; the converter keeps full precision internally.

Counter-Strike 2 sensitivity FAQ

How do I convert CS2 sensitivity to Valorant?

Select Counter-Strike 2 as the source and Valorant as the target in the converter above. The converted value matches the same hip-fire cm/360 using the two loaded yaw records; treat it as an estimate.

Does this include CS2 scope or zoom sensitivity?

No. The loaded record is hip-fire only. Scope and zoom behavior are not modeled, so do not treat the result as a scoped sensitivity.

What does 2.0 CS2 sensitivity mean at 800 DPI?

Using the loaded 0.022 yaw record, 2.0 at 800 DPI is 1600 eDPI and about 25.98 cm/360. That is an arithmetic example, not a recommended setting.

Last reviewed: 6 November 2026

Counter-Strike 2 sensitivity data

These values are loaded from public or competitor records. They describe hip-fire mouse input only and are not independently verified. Review thegame data standardfor source and verification details.

Yaw
0.0220000° per count
Sensitivity range
0.01 – 8
Step
0.001
Mode
Hip-fire, mouse
Model
Linear Yaw Model
Version
unknown

Source and limitations

The source label and known limitations stored with this record are listed below. Exact per-record source URLs, access dates and independent testing history are not stored in the runtime records.

  • Game record sourced from Aiming.Pro.
  • Game version and input-system scope are unknown.
  • Sensitivity step uses a 0.001 fallback.
  • This record was force-published at the site owner's request.

Read the game data standard and verification status

Open a game page with the source or target preselected, or browse the full directory.