Mouse Sensitivity Converter for FPS Games
Convert hip-fire sensitivity between FPS games with loaded yaw records, optional DPI scaling and visible assumptions. Results are estimates, not guaranteed aim parity.Methodology
Conversion unavailable
Results will appear here once conversion records are loaded.
Ready to Convert
Enter your sensitivity above and choose two games to see your converted sensitivity.
—
Target game sensitivityAdd your mouse DPI to calculate eDPI, cm/360 and in/360.
Assumptions used for this result
Displayed to 4 decimals. Internal conversion and Swap direction keep full precision; Copy uses the displayed value.
Check your input
Loaded records; results are estimates. FOV, ADS and scopes are not modeled. Read the methodology or review the game data.
How to convert
How to convert mouse sensitivity between games
The converter works as a game sensitivity calculator for loaded FPS records, using each game’s hip-fire yaw value and sensitivity bounds. The result updates as you type, and Convert sensitivity runs an explicit validation. Treat every result as an estimate, because FOV, ADS and input behavior are not modeled.
- 01
Choose the source and target games
Select two games with loaded hip-fire records. The source game supplies the sensitivity scale; the target game receives the converted value.
- 02
Enter source sensitivity and DPI
Use the in-game sensitivity value. Add source DPI for eDPI and cm/360; add target DPI only if it differs from the source DPI.
- 03
Read the result and assumptions
Check the converted value, the measurements that are valid, and every stated limitation before using it in-game.
Measurement tool
Measure your mouse DPI before you convert
A configured DPI is not always the count rate your mouse reports. Measure actual counts over a known distance, then use the result as the DPI input when you convert a sensitivity.
Actual DPI
800.00
Use the measured value as the DPI input when you convert a sensitivity.
Illustrative result. Your measurement depends on your mouse, surface and settings.
How conversion works
How mouse sensitivity conversion works
Mouse sensitivity is only meaningful inside a game’s own camera scale. The converter uses a game-specific yaw parameter to compare the physical rotation produced by a sensitivity value. It does not assume that every FPS game shares the same scale. Read how yaw affects conversion for the units and yaw details.
When DPI is supplied, the result can also show eDPI and cm/360. eDPI is useful inside one game but is not directly comparable across games with different yaw values. cm/360 is the more useful cross-game physical measure, and even that cannot guarantee an identical feel. To check a setup directly, use the eDPI calculator or the cm/360 calculator.
source sensitivity × (source yaw × source DPI) ÷ (target yaw × target DPI)
Worked example
With illustrative yaw values 0.022 and 0.07 at equal DPI: 2.0 × 0.022 ÷ 0.07 = 0.628571..., displayed as 0.6286. Reverse check: 0.628571... × 0.07 ÷ 0.022 = 2.0. The yaw values illustrate the arithmetic; they are not a physical game test.
- Yaw
- Yaw is the game-specific angular rotation per mouse count at a reference sensitivity of 1, under the specified game settings and input conditions. The in-game sensitivity value scales that rotation.
- eDPI
- In-game sensitivity multiplied by DPI. It is a per-game value, not a universal comparison unit.
- cm/360
- The mouse distance needed for a full 360° turn. It is comparable only when the same physical assumptions are valid.
Measurement and conversion tools
FPS Sensitivity Tools
Use the converter above for cross-game conversion, or open a focused tool for finding a comfortable range, distances, eDPI or DPI measurement.
Mouse Sensitivity Converter
Convert hip-fire sensitivity between loaded FPS game records.
Use converterSensitivity Finder
Compare slower and faster settings in guided rounds to narrow a comfortable range.
Open finderSensitivity Calibration
Compare a measured 360° distance with the expected cm/360 and review any adjustment.
Open calibrationcm/360 Calculator
Convert sensitivity to a target 360 distance, or reverse it.
Open calculatoreDPI Calculator
Calculate eDPI from in-game sensitivity and mouse DPI.
Open calculatorDPI Analyzer
Measure the DPI your mouse actually reports over distance.
Measure DPI
Learn
Sensitivity conversion guides
Start with the concepts that make a conversion meaningful: the rotational model, cm/360, DPI, eDPI, yaw, input behavior and measurement.
How conversion works
The 360° model, the formula and the assumptions behind a conversion.
Read guidecm/360
What cm/360 measures, how to calculate it and what it cannot tell you.
Read guideeDPI
How eDPI combines DPI and sensitivity, and why it is not a cross-game unit.
Read guideMouse DPI
What mouse DPI means, how to find it and how changing it affects sensitivity.
Read guideYaw
Why yaw is game-specific, how units work and how they affect a conversion.
Read guideMouse input
Raw input, buffered input, acceleration and the limits they place on conversion.
Read guideMeasure cm/360
A practical 360° measurement routine and how to test a converted sensitivity.
Read guide
Supported games
Browse supported game converters
Start with the games players convert most often, then open the full directory for every loaded record. All records are loaded from public and competitor sources and treated as estimates.
Popular games
- Valorant
- R6 Siege
- CS2
- Fortnite
- Apex Legends
- Warzone
- THE FINALS
- Marvel Rivals
- Battlefield 6
- Overwatch 2
- Halo Infinite
- Tarkov
- Rust
- Black Ops 6
- Deadlock
- Cyberpunk 2077
- PUBG
- CS:GO
- Modern Warfare
- Destiny 2
- Roblox
- Delta Force
- Ready or Not
- Warframe
- Valheim
- Fallout 4
- Fallout 76
- MH Wilds
- Borderlands 3
- Borderlands 2
- Once Human
- Krunker
- Doom Eternal
- ULTRAKILL
- Deep Rock Galactic
- DayZ
- New World
- Dying Light 2
- FragPunk
- Quake
- Garry's Mod
- Dune: Awakening
- Titanfall 2
- Enlisted
- Paladins
- Halo Reach
- Left 4 Dead 2
- Arma 3
- Squad
- TF2
- Battlefield 2042
- GTFO
- World of Tanks
- R6 Extraction
- Back 4 Blood
- Risk of Rain 2
- Far Cry 5
- Insurgency Sandstorm
- Battlefield 1
Popular conversions
- CS2toValorant
- ValoranttoCS2
- CS:GOtoValorant
- ValoranttoCS:GO
- CS:GOtoCS2
- CS2toCS:GO
- CS2toApex Legends
- Apex LegendstoCS2
- ValoranttoApex Legends
- Apex LegendstoValorant
- Overwatch 2toApex Legends
- Apex LegendstoOverwatch 2
- WarzonetoApex Legends
- Apex LegendstoWarzone
- Apex LegendstoFortnite
- FortnitetoApex Legends
- RusttoApex Legends
- Apex LegendstoRust
- Modern WarfaretoValorant
- ValoranttoModern Warfare
- WarzonetoValorant
- ValoranttoWarzone
- ValoranttoOverwatch 2
- Overwatch 2toValorant
- CS2toOverwatch 2
- Overwatch 2toCS2
- Destiny 2toOverwatch 2
- Overwatch 2toDestiny 2
- Overwatch 2toMarvel Rivals
- Marvel RivalstoOverwatch 2
- ValoranttoFortnite
- FortnitetoValorant
- CS2toFortnite
- FortnitetoCS2
- R6 SiegetoValorant
- ValoranttoR6 Siege
- CS2toR6 Siege
- R6 SiegetoCS2
- PUBGtoValorant
- ValoranttoPUBG
- CS2toPUBG
- PUBGtoCS2
- ValoranttoTHE FINALS
- THE FINALStoValorant
- ValoranttoMarvel Rivals
- Marvel RivalstoValorant
- ValoranttoAim Lab
- Aim LabtoValorant
- ValoranttoRoblox
- RobloxtoValorant
- ValoranttoDeadlock
- DeadlocktoValorant
- ValoranttoMinecraft
- MinecrafttoValorant
Full game directory
Every loaded game in one place
Open a game-specific converter for any of the 476 loaded game records.
Limitations and trust
What the result can and cannot tell you
A conversion can match a defined rotational relationship. It cannot guarantee that two games produce the same aim feel, because camera behavior and game mechanics differ. These are model-based estimates from loaded records; no physical in-game test is claimed.
Methodology and limitationsGame versions and modes
A record is only meaningful for the version and mode it describes. Some records do not state a version scope.
FOV, ADS and scopes
FOV, aim-down-sights and scope behavior are not modeled. Do not treat a hip-fire result as an ADS result.
Rounding and precision
Results are rounded for display and copying. Internal conversion keeps full precision, and swapping directions uses that exact value.
Feel is not physics
Acceleration, camera motion, weapon mechanics and other settings can change how a sensitivity feels.
FAQ
Questions about sensitivity conversion
Short answers about the model, the loaded competitor data and the limits of any sensitivity converter.
How do I convert mouse sensitivity between games?
Choose the source game and target game, enter the sensitivity shown by the source game, then add source DPI if you want eDPI and cm/360 measurements. Add target DPI only if it differs. The result updates as you type, and Convert sensitivity runs an explicit validation. Use the converter above
What DPI should I enter?
Use the active DPI profile from your mouse software. Source DPI is used for eDPI and cm/360 and for scaling when the target DPI differs. If the game uses raw mouse input, Windows pointer speed is usually not the control to adjust. If the configured DPI may be inaccurate, measure actual counts with the DPI analyzer. Measure your mouse DPI
Is the converted sensitivity exact or an estimate?
It is a model-based conversion using the loaded yaw record for each game. The arithmetic is deterministic, but the records are treated as estimates because version scope, FOV, ADS, scopes and input behavior are not fully modeled. Treat the result as a starting value, not a guaranteed aim match. Read the conversion methodology
Why does the same cm/360 not guarantee the same feel?
cm/360 matches a physical mouse distance for a 360-degree hip-fire turn. It does not model FOV scaling, aim-down-sights, scope multipliers, mouse acceleration, camera smoothing or weapon behavior, so two games can share a cm/360 value and still feel different. Read the cm/360 guide
How do I keep the same aim when I change games?
Match the physical hip-fire rotation distance instead of copying the raw sensitivity number. Enter the source sensitivity in the converter, add DPI if you want cm/360 context, then test the converted value in the target game. FOV, ADS and scopes are not modeled, so treat the result as an estimate. Read how sensitivity conversion works
Which games are supported?
The converter currently loads 476 game records. The game directory lists loaded profiles and opens a game-specific converter. Records without usable conversion data are excluded, and every result remains an estimate. Browse the game directory
Are my sensitivity inputs stored?
The calculator code runs in your browser and does not submit the sensitivity, DPI or game fields to a server. Analytics are currently disabled in this deployment, so Google Tag Manager and Google Analytics 4 do not load. No account is required to use the converter. Read the privacy policy