Game converter

Deadlock Sensitivity Converter

Convert Deadlock hip-fire sensitivity to Valorant, CS2 and Overwatch 2 using the loaded yaw record. Add DPI for eDPI and cm/360; results are estimates.Methodology

Yaw0.044000°
ModeHip-fire
Source settings

Records are loaded from the game database; treat results as estimates.

Used only for eDPI, cm/360 and in/360. Leave blank to hide those measurements.

Enter the in-game sensitivity value, not eDPI.

Target settings

Records are loaded from the game database; treat results as estimates.

Use this only if you plan to use a different DPI in the target game.

Conversion ResultTarget game sensitivity

Ready to Convert

Enter your sensitivity above and choose two games to see your converted sensitivity.

This Deadlock record is loaded from the game database. Treat the converted value as an estimate, because FOV and input behavior are not modeled.

How to convert Deadlock hip-fire sensitivity

Deadlock uses its own sensitivity scale. This page matches hip-fire rotation with the loaded record instead of copying a raw value, and shows the same physical distance in related games.

Use the in-game sensitivity value, not eDPI. This page models hip-fire only; ADS, scope and hero-specific behavior are not modeled.
  1. Select Deadlock as the source or target game in the converter above.
  2. Enter the in-game sensitivity value shown by the game, not eDPI.
  3. Add your mouse DPI to calculate eDPI and cm/360 for the result.
  4. Review the converted value, assumptions and warnings before using it in-game.

Read how mouse sensitivity conversion works, cm/360, eDPI and yaw for the model behind these values.

target sensitivity =
source sensitivity × (source yaw × source DPI) ÷ (target yaw × target DPI)

The records are hip-fire estimates. FOV, ADS, scopes and other sensitivity categories are not modeled.

Deadlock sensitivity at 800 DPI

At 800 DPI, 2 in-game sensitivity is 1600 eDPI and 12.99 cm/360 (5.11 in/360). The table uses the same loaded record.

Arithmetic example
Deadlock sensitivity, eDPI, cm/360 and inches/360 at 800 DPI
SensitivityeDPIcm/360inches/360
180025.98 cm10.23 in
2160012.99 cm5.11 in
432006.49 cm2.56 in

These are model outputs, not recommended settings. eDPI is sensitivity multiplied by DPI and is not a universal cross-game comparison unit.

12.99 cm/360 in related games

These values match the same 12.99 cm/360 (5.11 in/360) at 800 DPI using other compatible linear hip-fire records.

Same cm/360 in related games at 800 DPI
Target gameTarget sensitivitySame cm/360Converter
Valorant12.99 cm / 5.11 inDeadlock to Valorant converter
Counter-Strike 212.99 cm / 5.11 inCS2 converter
Overwatch 212.99 cm / 5.11 inOverwatch 2 converter

Assumptions for these examples

  • Examples use 800 DPI and the loaded Deadlock hip-fire record.
  • eDPI is in-game sensitivity multiplied by DPI; it is not a cross-game comparison unit.
  • Same-cm/360 comparisons use compatible linear hip-fire records at the same DPI.
  • FOV, ADS, scopes, per-optic multipliers and input behavior are not modeled.
  • Displayed values are rounded; the converter keeps full precision internally.

Deadlock sensitivity FAQ

How do I convert Deadlock sensitivity to Valorant?

Select Deadlock as the source and Valorant as the target in the converter above. The calculation matches hip-fire cm/360 using the loaded records; treat the result as an estimate.

Does this include Deadlock ADS or scope sensitivity?

No. This page models the loaded hip-fire record only. ADS, scope and hero-specific sensitivity behavior are outside the calculation.

Is the Deadlock record version-verified?

No. The loaded record has an unknown version and input-system scope. Treat the conversion as a model estimate and re-check the game settings after an update.

Last reviewed: 6 November 2026

Deadlock sensitivity data

These values are loaded from public or competitor records. They describe hip-fire mouse input only and are not independently verified. Review thegame data standardfor source and verification details.

Yaw
0.0440000° per count
Sensitivity range
0.0001 – 100
Step
0.001
Mode
Hip-fire, mouse
Model
Linear Yaw Model
Version
unknown

Source and limitations

The source label and known limitations stored with this record are listed below. Exact per-record source URLs, access dates and independent testing history are not stored in the runtime records.

  • Game record sourced from Aiming.Pro.
  • Game version and input-system scope are unknown.
  • Sensitivity bounds use a 0.0001–100 fallback; the competitor source did not provide usable bounds.
  • Sensitivity step uses a 0.001 fallback.
  • This record was force-published at the site owner's request.

Read the game data standard and verification status

Open a game page with the source or target preselected, or browse the full directory.

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