The Finals Sensitivity Converter
Convert The Finals hip-fire sensitivity to Valorant, CS2 and Overwatch 2 using the loaded yaw record. Add DPI for eDPI and cm/360; results are estimates.Methodology
Conversion unavailable
Results will appear here once conversion records are loaded.
Ready to Convert
Enter your sensitivity above and choose two games to see your converted sensitivity.
—
Target game sensitivityAdd your mouse DPI to calculate eDPI, cm/360 and in/360.
Assumptions used for this result
Displayed to 4 decimals. Internal conversion and Swap direction keep full precision; Copy uses the displayed value.
Check your input
Convert The Finals
How to convert The Finals hip-fire sensitivity
The Finals uses a 1-100 sensitivity slider in the loaded record, so its raw values are not directly comparable to Valorant’s scale. This page matches hip-fire rotation and shows the same physical distance in related games.
- Select The Finals as the source or target game in the converter above.
- Enter the in-game sensitivity value shown by the game, not eDPI.
- Add your mouse DPI to calculate eDPI and cm/360 for the result.
- Review the converted value, assumptions and warnings before using it in-game.
Read how mouse sensitivity conversion works, cm/360, eDPI and yaw for the model behind these values.
Formula
source sensitivity × (source yaw × source DPI) ÷ (target yaw × target DPI)
The records are hip-fire estimates. FOV, ADS, scopes and other sensitivity categories are not modeled.
Worked example
The Finals sensitivity at 800 DPI
At 800 DPI, 10 in-game sensitivity is 8000 eDPI and 114.3 cm/360 (45 in/360). The table uses the same loaded record.
| Sensitivity | eDPI | cm/360 | inches/360 |
|---|---|---|---|
| 5 | 4000 | 228.6 cm | 90 in |
| 10 | 8000 | 114.3 cm | 45 in |
| 20 | 16000 | 57.15 cm | 22.5 in |
These are model outputs, not recommended settings. eDPI is sensitivity multiplied by DPI and is not a universal cross-game comparison unit.
Same physical distance
114.3 cm/360 in related games
These values match the same 114.3 cm/360 (45 in/360) at 800 DPI using other compatible linear hip-fire records.
| Target game | Target sensitivity | Same cm/360 | Converter |
|---|---|---|---|
| Valorant | 0.1429 | 114.3 cm / 45 in | THE FINALS to Valorant converter |
| Counter-Strike 2 | 0.4545 | 114.3 cm / 45 in | CS2 converter |
| Overwatch 2 | 1.5152 | 114.3 cm / 45 in | Overwatch 2 converter |
Assumptions for these examples
- Examples use 800 DPI and the loaded The Finals hip-fire record.
- eDPI is in-game sensitivity multiplied by DPI; it is not a cross-game comparison unit.
- Same-cm/360 comparisons use compatible linear hip-fire records at the same DPI.
- FOV, ADS, scopes, per-optic multipliers and input behavior are not modeled.
- Displayed values are rounded; the converter keeps full precision internally.
FAQ
The Finals sensitivity FAQ
How do I convert The Finals sensitivity to Valorant?
Select The Finals as the source and Valorant as the target in the converter above. The calculation matches hip-fire cm/360 using the loaded records; treat the result as an estimate.
Does this include The Finals ADS or scope sensitivity?
No. This page models the loaded hip-fire record only. ADS, scope and other sensitivity categories are outside the calculation.
Why is The Finals sensitivity range 1-100?
The loaded record is calibrated to The Finals 1-100 in-game sensitivity slider. That range is game-specific, so a raw value is not directly comparable to Valorant or CS2 without a conversion.
Last reviewed: 6 November 2026
The Finals sensitivity data
These values are loaded from public or competitor records. They describe hip-fire mouse input only and are not independently verified. Review thegame data standardfor source and verification details.
- Yaw
- 0.00100000° per count
- Sensitivity range
- 1 – 100
- Step
- 0.001
- Mode
- Hip-fire, mouse
- Model
- Linear Yaw Model
- Version
- unknown
Source and limitations
The source label and known limitations stored with this record are listed below. Exact per-record source URLs, access dates and independent testing history are not stored in the runtime records.
- Game record sourced from SensConverter Pro.
- Game version and input-system scope are unknown.
- Sensitivity step uses a 0.001 fallback.
- This record was force-published at the site owner's request.
- Yaw calibrated to in-game 1-100 sensitivity slider.
Convert THE FINALS to another game
Open a game page with the source or target preselected, or browse the full directory.