Game converter

Garry's Mod Sensitivity Converter

Convert your Garry's Mod hip-fire sensitivity to another game using the loaded 360° yaw record. Treat the result as an estimate.Methodology

Yaw0.022000°
ModeHip-fire
Source settings

Records are loaded from the game database; treat results as estimates.

Used only for eDPI, cm/360 and in/360. Leave blank to hide those measurements.

Enter the in-game sensitivity value, not eDPI.

Target settings

Records are loaded from the game database; treat results as estimates.

Use this only if you plan to use a different DPI in the target game.

Conversion ResultTarget game sensitivity

Ready to Convert

Enter your sensitivity above and choose two games to see your converted sensitivity.

This Garry's Mod record is loaded from the game database. Treat the converted value as an estimate, because FOV and input behavior are not modeled.

Last reviewed: 3 November 2026

Garry's Mod sensitivity data

These values are loaded from public or competitor records. They describe hip-fire mouse input only and are not independently verified. Review thegame data standardfor source and verification details.

Yaw
0.0220000° per count
Sensitivity range
0.0001 – 100
Step
0.001
Mode
Hip-fire, mouse
Model
Linear Yaw Model
Version
unknown

Source and limitations

The source label and known limitations stored with this record are listed below. Exact per-record source URLs, access dates and independent testing history are not stored in the runtime records.

  • Game record sourced from Aiming.Pro.
  • Game version and input-system scope are unknown.
  • Sensitivity bounds use a 0.0001–100 fallback; the competitor source did not provide usable bounds.
  • Sensitivity step uses a 0.001 fallback.
  • This record was force-published at the site owner's request.

Read the game data standard and verification status

How to convert Garry's Mod sensitivity

  1. Choose Garry's Mod as the source or target game in the converter above.
  2. Enter your in-game sensitivity, not eDPI.
  3. Add your mouse DPI to unlock eDPI and cm/360 measurements.
  4. Read the converted value and the assumptions before using it in-game.

The conversion matches a physical 360° rotation rather than copying a raw number. Read how mouse sensitivity conversion works, cm/360, eDPI, and yaw for the full model.

target sensitivity =
source sensitivity × (source yaw × source DPI) ÷ (target yaw × target DPI)

FOV, ADS and scope behavior are not modeled. A matched 360° distance does not guarantee identical aim feel.

Open a game page with the source or target preselected, or browse the full directory.