Pair converter

Valorant to Marvel Rivals Sensitivity Converter

Convert Valorant hip-fire sensitivity to Marvel Rivals with the loaded yaw records, then review the same cm/360, DPI assumptions and limits.Methodology

SourceValorant
TargetMarvel Rivals
Source settings

Records are loaded from the game database; treat results as estimates.

Used only for eDPI, cm/360 and in/360. Leave blank to hide those measurements.

Enter the in-game sensitivity value, not eDPI.

Target settings

Records are loaded from the game database; treat results as estimates.

Use this only if you plan to use a different DPI in the target game.

Conversion ResultTarget game sensitivity

Ready to Convert

Enter your sensitivity above and choose two games to see your converted sensitivity.

Both game records are loaded from the game database. Treat the converted value as an estimate, because FOV and input behavior are not modeled.

How to convert Valorant sensitivity to Marvel Rivals

Valorant and Marvel Rivals use different sensitivity scales. This page matches hip-fire rotation using the loaded records and shows the Marvel Rivals result at the same DPI.

This page models hip-fire only. Valorant ADS multipliers and Marvel Rivals ADS/scope sensitivity are not modeled.
  1. Confirm Valorant is the source and Marvel Rivals is the target in the converter above.
  2. Enter the source game's hip-fire sensitivity, not eDPI.
  3. Add DPI to calculate eDPI and cm/360 for the example.
  4. Review the converted value, assumptions and limitations before using it in-game.
Marvel Rivals sens =
Valorant sens × (Valorant yaw × Valorant DPI) ÷ (Marvel Rivals yaw × Marvel Rivals DPI)

The records are hip-fire estimates. FOV, ADS, scopes and optic behavior are not modeled.

Valorant to Marvel Rivals at 800 DPI

At 800 DPI, 0.5 Valorant sensitivity converts to 2 Marvel Rivals sensitivity. Both share 32.66 cm/360 (12.86 in/360). Source eDPI is 400; target eDPI is 1600.

Arithmetic example
Valorant to Marvel Rivals sensitivity at 800 DPI
Valorant sensitivityMarvel Rivals sensitivitycm/360inches/360
0.281.64 cm32.14 in
0.532.66 cm12.86 in
116.33 cm6.43 in

These are model outputs, not recommended settings. eDPI is sensitivity multiplied by DPI and is not a universal cross-game comparison unit.

Assumptions for these examples

  • Examples use 800 DPI for both the source and target game.
  • Both records are compatible linear hip-fire profiles; results are estimates.
  • eDPI is in-game sensitivity multiplied by DPI and is not a cross-game comparison unit.
  • FOV, ADS, scopes, optic multipliers and input behavior are not modeled.
  • Displayed values are rounded; conversion and reverse checks keep full precision.

Valorant to Marvel Rivals conversion FAQ

How do I convert Valorant sensitivity to Marvel Rivals?

Select Valorant as the source and Marvel Rivals as the target in the converter above. Enter the Valorant hip-fire sensitivity and add DPI for eDPI and cm/360.

Does this include Valorant ADS or Marvel Rivals ADS sensitivity?

No. This page models hip-fire only. Valorant ADS multipliers and Marvel Rivals ADS/scope sensitivity are outside the loaded records.

What does 0.5 Valorant sensitivity look like in Marvel Rivals at 800 DPI?

The worked example above calculates the Marvel Rivals sensitivity, eDPI and cm/360 from the loaded records. Treat the result as an estimate, not a recommended setting.

Last reviewed: 6 November 2026